> For the complete documentation index, see [llms.txt](https://docs.rektgames.io/whitepaper/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.rektgames.io/whitepaper/additional-info/challenges.md).

# Challenges

**Market Volatility:** The crypto sphere is a subject of controversy. Many factors can and do affect the value of digital assets, and this inherent volatility is a risk and challenge associated with any projects looking to leverage this technology. Best practice principles are followed, but factors beyond our control may arise.

**Unsportsmanlike Behavior:** Guaranteeing a fair experience and filtering cheaters is difficult but essential to the success of any online video game. As such, a zero-tolerance policy is in place, and cheating in online multiplayer games has serious consequences in REKT Games. Confirmed cheaters will have their NFT character locked, meaning that it can never be traded on the marketplace again, making it completely useless. Additionally, their account experience will be completely reset. &#x20;

**Content Curation:** It is no secret that the internet is full of content unsuitable for all audiences, facilitated by the general lack of accountability of the field. As such, filtering adult or graphic content might pose a challenge without infringing on the users’ freedom.&#x20;

**Non-EVM Blockchains Interoperability:** The REKT Games' economy and assets run on the polygon blockchain, making integration of any NFT and asset that runs on the EVM a simple task. When it comes to other blockchains however, some issues have arisen. Systems and protocols have been set in place to simplify and make the integration process smooth. &#x20;

**Provable Fairness:** Automation in games may raise a couple of questions when it comes to integrity and fair play. That said, Cryptorun, currently our only automated game, is designed in a way to answer that challenge. Games are simulated in real-time, and only once player-input (placing traps along the path) is recorded and transferred to the server, ensuring anyone's inability to tamper with the results. Further, characters are placed randomly along the starting line at the beginning of each race, adding an layer of fairness and randomness.&#x20;


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